This isn’t as useful in large environments, but Corvo mainly contends with enemies in narrow hallways and tight enclosures. The other skill that doesn’t cost any mana as long as you wait for your mana to recover is Dark Vision, which for its duration allows Corvo to see through walls and see the cone of vision of his enemies. Also, Blink works while you’re carrying a body, which without Blink makes you slower since you’re encumbered with the added weight.
That way, you know that Corvo will reach the ledge just fine. If you’re at all worried that you might be Blinking to a ledge that Corvo can’t reach, always move around the targeting reticule so that up-arrows appear in the Blink targeting circle. That said, Blinking right behind an unsuspecting guard is just about the quickest way to dispatch him, which is particularly important during non-lethal and Ghost playthroughs. They won’t be disoriented long enough for Corvo to get behind them for an instant kill, but it’s a good start to a speedy getaway. If you’re caught in a particularly heated battle and want to escape, a quick teleport will cause them to wonder where you are.
Quick successive uses of Blink will deplete the regenerating part of Corvo's mana bar, but unless you need to make a daring attack or escape, Blink can be generally used patiently, one use at a time, allowing Corvo to replenish his mana without having to waste a Piero's Spiritual Remedy on simple teleportation.Īs the only skill that Corvo automatically receives (as a side note, there's also the Mostly Flesh and Steel achievement for not using any supernatural abilities apart from Blink), Blink can also be used to disorient enemies temporarily. Dishonored doesn't tell you this early on, but certain skills don't cost any mana at all as long as you wait for your mana to recover.